Dungeons & Dragons slot: Hasbro team up with Games Global for casino game
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Dungeons & Dragons is set to make its iGaming debut this year thanks to a new collaboration between Games Global and Hasbro's Wizards of the Coast division.
This partnership pairs the most iconic fantasy roleplaying game with one of the largest iGaming networks, marking a new chapter of immersive storytelling and casino slots.
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The first release, Dungeons & Dragons: Tales of Riches, is being developed by Neon Valley Studios and promises to be the first of many collaborations.
In a press release, Games Global said it wants to 'harness the world's greatest roleplaying game to create an immersive, high-engagement slot experience, giving operators a chance to tap into the global fanbase.'
And Andy Booth, chief product officer at Games Global, believes Dungeons & Dragons is the perfect compliment to their already 1,300-strong portfolio of games.
He said: “The Hasbro brand is global and transcends the toy and game industry, so it goes without saying that Games Global is incredibly proud to announce this multi-content partnership.
"Players can look forward to themed games that incorporate some of the world’s most iconic brands, and these titles will undoubtedly prove successful for our valued operator partners.
"The first of many exciting releases in this collaboration, the Dungeons & Dragons slot will combine Hasbro’s world-building legacy with Games Global’s expertise, promising to deliver a game that engages, entertains and transports players to new realms of fantasy."
This marks another milestone for Dungeons & Dragons. It celebrated its 50th anniversary last year, with Hasbro claiming more than 85 million people have played the fantasy tabletop role-playing game worldwide.
Jess Lanzillo, Dungeon's & Dragon's franchise vice president, told CNBC: "If you had told me that number when I was younger, I would've laughed honestly. My mind would've been blown."
While the game began as an in-person tabletop experience, its evolution into digital spaces has been pivotal.
She added: "The game system was designed around what we saw as an emergent desire in the community for more storytelling, being able to create a space in which people could more freely express the kind of stories and world that they wanted to.
"I don't think that the impact of actual plays can be overstated. This is a primary vector of entertainment at this point. This is a primary fandom.
"It's about catering to a number of different ways to play, being increasingly digital and meeting people where they're at, giving them digital tools and services so that they can play when maybe they aren't able to be together in person or that's not as convenient."